Here's my replica of the classic game The Last Mission. The graphics now is redrawn in color palette, the sound is adlib-emulation. The sound yet is not completely finished. Anyway, please try and test it. Description from MobyGames. The game takes its inspiration from games such as Underwurlde and Starquake. You control a tank-like robot which can be divided in two: you rotate caterpillar and head-canyon, and the head part can fly off on its own. However,the head can only survive separately for a short amount of time, and your restart position is dictated by the location of the body, even if the head has moved forward through further screens.
Therefore, the difficulty of the game was in making it possible to advance with the assembled robot's two parts. Download version 0. Sources contain a lot of pointer arythmetic and pointer casting whila accessing data at arbitrary addresses. When simple bytes are addressed, everything works, but if casting to int or short, Dingoo hangs. As far as I understand, this occurs when reading non-aligned ints and MIPS architecture doesn't like it. So, is there any solution to this?
Luckily somebody figured out how to fix this issue and created a zip file with all the commonly used emulators with the fix applied. I made a backup of my Dingoo "Games" directory before I copied the updated version over just in case but the updated simulators worked great.
There is a sound blip when some of the emulators fire up but other than that I have found no problems. Before I found the "fixed" version of the emulators whenever I tried to run a game the Dingoo would just lock up in the browser window and I would have to hit the reset button to get it going again. If you are trying to identify if you have an HK version simply look for the imprinted serial number near the USB port connection and see if it ends in HK.
Its not all that easy to see as the lettering is about a millimeter high. There are both "official" and community based firmware upgrades available. The process is pretty simple: download the file, copy it to the Dingoo root directory and then reboot the Dingoo. The unit will see the file and start the upgrade process.
Make sure the battery is charged up before you start upgrading and don't interrupt the update while its in progress or you could corrupt the operating system. I think there is a way to recover if you do this but try to avoid interrupting the update process. I updated to the CFW I had no problems with the update and thus far it has ran fine.
The only thing I think updating bought me, besides some cosmetic changes, was the Y-X button fix. Evidently the stock Dingoo firmware will not allow both buttons to be pressed at the same. You would be able to pick up a turtle shell and jump without letting it go automatically. When I first got the Dingoo and started tinkering it seems to lock up regularly. At first I was alarmed by the frequency of the lockups but after the first week I was numb to it.
The lockups have become less frequent since I updated to the HK fixed emulator but don't be surprised if you experience a lock up or ten. One source of lockups was that my desktop runs Windows7 64 bit and initially I found the normal "eject USB device" functionality did not seem to work for the Dingoo. Anyway, at first whenever I disconnected the device from my computer it would lock up and I would have to reset it.
Also if there was any problem with a particular emulator or rom I was trying out the default action for the Dingoo seemed to be to lock up. Once you start putting native emulators and other community apps on the device plan on frequent resets until you know which programs are stable. There seem to be several versions of the Dingoo floating around on the market.
They all look the same and have the same functionality but some seem to be lower quality and some have compatibility issues with the community developed emulators. In general the particular Dingoo hardware version you want to avoid is the HK version. HK versions can be identified by looking at the serial number etched on the Dingoo near the USB port.
HK versions end in the letters HK. From reading on the web the early HK versions had quality issues and all HK versions seem to have compatibility issues with the community developed emulators.
That being said the Dingoo I have is an HK version. It did have the compatibility issues, which there is a work around for. As far as quality issues I have dropped mine rather violently three times so far and it keeps on ticking.
There is a community based port of Linux for the Dingoo A named Dingux. If you have a spare mini SD card or micro SD card with a mini adapter you can create an image to make your Dingoo dual boot between the native operating system and Dingux. Once you have Dinux installed there are more emulator options available such as SNES9X and Stella, the Atari emulator, and several shareware games like Doom and Hexen that have been ported to Linux. Step one in getting Dingux up and running is to install the dual boot firmware loader.
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